Night Vision: Rat Hunt Guide to Every Map, Rule and Score

Published
Author
Ant Ekşiler
Category
Apps
Reading time
29 min
Tags
  • Hunting Games
  • iPad apps
  • iPhone apps
  • Night Vision Rat Hunt
  • Shooting Games

Night Vision: Rat Hunt is a single-player hunting game for iPhone and iPad where you clear rats from five night-time locations through a grainy infrared scope. You never move: from one fixed position you sweep the optic across the map, zoom from 1× to 8×, and drop every rat before dawn. Two hits to the body or one to the head takes a rat down, solid cover stops your shots, and a wounded rat runs for it.

This guide explains how to play Night Vision: Rat Hunt, from your first tap on the farm to a clean clear of the 36-rat Industrial Courtyard. We made the game, so every number below (the deadlines, the reload time, the score formula, the way rats react to a miss) comes from the game’s own code for version 1.0, not from guesswork. It covers the controls, the damage rules, how the rats behave, the dawn deadline, scoring with worked examples, a walkthrough of all five maps, Free Hunt, the settings worth changing, and the mistakes that cost the most time.

Night Vision: Rat Hunt in 60 seconds

If you only have a minute before your first hunt, this is the whole game. Every point is explained in detail further down.

  • You hold one position per map. Drag the left control to turn the optic. The camera never walks.
  • Tap the right control to fire, drag it to zoom from 1× to 8×. A drag never fires.
  • Six rounds, then reload. A reload takes 1.4 seconds and never happens on its own.
  • Two body hits or one headshot kills a rat. Every rat has the same health on every map.
  • Cover is real. Walls, crates, pipes, machinery and the ground stop a shot. The first solid thing under the crosshair takes the hit.
  • Wounded rats stay wounded. They run, they hide, and they come back out with the same single point of health.
  • Every campaign map has a deadline: clear all the rats before dawn, from 3 minutes on the farm to 7 in the courtyard, or retry.
  • Five maps, 100 rats. Farm Foundation (8 rats) is free. Full Game Unlock adds Storage Shed (12), Drainage Yard (18), Abandoned Workshop (26) and Industrial Courtyard (36), opened in that order.
  • Your score rewards rats cleared, headshots, accuracy and speed. Free Hunt is untimed practice that never touches your records.

The controls: aim, fire, zoom and reload

Night Vision: Rat Hunt plays in landscape with two thumbs. In the standard layout your left thumb aims and your right thumb fires and zooms; the mirrored layout swaps them. The crosshair stays in the centre of the screen, and you move the world underneath it.

Aim with the left control

Hold the left control and drag. The farther your thumb moves from its centre, the faster the view turns, so small movements near the centre give fine corrections. Let go and the view stops dead. Releasing the aim control never fires.

From each map’s fixed position you can swing the optic about 58 degrees to either side of the starting view, and a little up and down. That arc covers every rat route on the map, so a rat that has left the screen is still somewhere inside it.

Aiming slows down as you zoom in. At high magnification the scene drifts across the screen more slowly for the same push on the stick, which is what keeps a headshot at 8× steady on a phone. The two sensitivity settings tune this: one for the wide view, one for when you’re zoomed (see Settings).

Tap to fire, drag to zoom

The right control does two jobs, and the game tells them apart by how you touch it:

  • A quick tap fires. Touch and lift within about a third of a second, without sliding your thumb.
  • A drag zooms. Slide up to zoom in, down to zoom out. One long upward stroke takes you from 1× to 8×. Once your thumb has slid a short way the gesture counts as a zoom, and it can’t turn back into a shot, even if you slide back to the centre before you let go.
  • Letting go keeps the zoom. The magnification stays where you left it, so you can zoom, release, and then tap to fire.
  • Tap the magnification readout above the fire control to glide back to 1×.

Zoom changes smoothly rather than snapping, and the crosshair stays on the same spot while it does. The usual rhythm is: find a rat at 1×, drag to zoom, release, adjust with the left thumb, tap to fire, tap the readout to go wide again.

Industrial Courtyard at 1× through the night-vision optic: a wet concrete yard with a grated drain, stacked freight and cable reels, and three small rats on the open floor.
At 1× the Industrial Courtyard shows the whole service yard. The three rats on the open concrete are a few pixels wide.
The same moment at 8×: one rat on the concrete fills the frame, its eyes glowing white in the infrared.
The same moment at 8×. Now the head is a target in its own right, and the eye shine shows the rat is looking straight at you.

Six rounds and a 1.4-second reload

Your rifle holds six rounds, and you can fire roughly three shots a second. The six capsules on the HUD show what’s left, and they change colour when you’re down to two.

Reloading is always manual. Tap the round Reload button beside the fire control to refill the magazine. It takes 1.4 seconds and always tops up to a full six, so you can reload with rounds still in the magazine. If you fire on empty, nothing happens except a “Reload” prompt and a pulsing Reload button: the game never reloads for you.

During a reload you can keep aiming with the left thumb, but the right control can’t fire or zoom until the magazine is full again. Starting a reload also cancels a zoom drag in progress.

Pausing and interruptions

The pause button in the top corner freezes the hunt, the dawn countdown included, and shows rats left, rounds and time. Choosing Main menu from there ends the hunt, and it won’t count as a clear. The game also pauses itself when you switch apps or take a call. Closing the app completely abandons the hunt in progress: the game saves results, not half-finished hunts.

Damage rules: two to the body, one to the head

Every rat in Night Vision: Rat Hunt has two health points, and that never changes from map to map. Later locations get harder through numbers, distance and cover, never through tougher rats.

ShotDamageWhat happensHUD callout
First body hit1The rat is wounded and boltsHit
Second body hit1The rat diesConfirmed
Headshot2The rat dies, wounded or notHeadshot
Miss, or a hit on cover0No damage, and nearby rats may scatterNone

Two more callouts mark the end of a hunt: Last rat when one is left, and Area clear when the final one drops.

The rules that decide whether a shot lands:

  • One shot, one target. A shot stops at the first solid thing it reaches. It can’t pass through one rat to hit another, and it can’t count as both a head and a body hit.
  • Cover means cover. Walls, floors, crates, pallets, pipes, tyres, machinery and the ground all block shots. A rat whose eyes you can see over the edge of a crate is only hittable if the line from the crosshair to its head is clear.
  • Small things don’t block. Fine weeds, grass and small litter don’t stop a shot. In Drainage Yard, the weeds along the banks hide rats from view but not from a pellet.
  • No drop, no wind, no travel time. The shot goes straight down the centre of the crosshair and lands instantly. Aim at where the rat is, not where it’s going.
  • Injury persists. A wounded rat keeps its one remaining health point while it runs, hides and comes back out. Rats never heal during a hunt.

Every shot draws a brief tracer to its point of impact, and every hit leaves a small wound mark that stays on the rat for the rest of the hunt. A rat that dies keeps a dim red glow in its eyes.

The headshot is the most valuable shot in the game. It saves a round, saves the time of a second shot, and adds 50 points to your score. The head is small, though, so treat it as a zoomed shot. At 1× to 2×, two body shots are the reliable choice.

How the rats behave

The rats in Night Vision: Rat Hunt are not on rails. Each one picks its own destination among the map’s activity spots, travels there, stops for a while, and moves on. Their routes cross open ground and run behind cover, so the same rat can be in plain view one moment and out of sight the next.

What a rat does during a hunt:

  • Roams between stops in short scurries, speeding up and braking as it goes.
  • Stops to sniff, forage, sit up on its hind legs or settle low. These pauses are your best shooting windows.
  • Bolts when hit. A wounded rat runs flat out for a second or two towards a new spot.
  • Reacts to near misses. A shot that strikes the ground or cover close to a rat can send it running. On the farm, a startled rat may dive into a burrow instead.
  • Keeps moving when you’re not looking. Rats carry on along their routes off screen, so the rat you left behind the trough may be at the barn door when you pan back.

Burrows on the farm

Farm Foundation has four earth burrows, and each holds one rat at a time. A rat that goes to ground stays below for four to six seconds, then raises only its head above the lip for one to two seconds before ducking again. During that peek only the head is exposed, so only a headshot can land. A shot nearby sends it straight back down. After hiding, the rat climbs out and rejoins the yard, wound and all.

The other four maps have no burrows. Their rats hide behind solid objects instead: pallets, pipes, tyres, machinery, freight and the loft floor of the shed.

Eye shine

Rat eyes catch the infrared light and shine white, brightest when the rat looks straight at you and dimmer from the side. Eye shine is the fastest way to spot a rat at 1×, but it isn’t a permanent marker: a rat looking away barely shows, and eyes behind cover don’t shine through it.

Hidden rat outlines

By default the game draws a thin red outline around any part of a living rat that’s hidden behind cover, including a rat underground in a farm burrow. It’s a tracking aid, not a way through cover: an outlined rat still can’t be hit until the line to it is clear. You can turn outlines off in Settings for a harder hunt.

Rats don’t stay hidden for good, because their routes keep leading back across open ground. How long they spend in covered pockets varies, though. In our own test runs on Drainage Yard and Industrial Courtyard, a few rats went 30 to 40 seconds without offering a clean body shot while they moved between covered stops. Don’t sit and wait on a rat that has gone into cover. Work the others and come back to it.

Clear before dawn: the campaign deadline

Every campaign hunt has a deadline: clear all the rats before dawn, or the attempt ends. The countdown sits beside the rats-left counter, labelled DAWN.

LocationRatsDeadlineAverage time per rat
01 Farm Foundation83:0022.5 seconds
02 Storage Shed124:0020.0 seconds
03 Drainage Yard185:0016.7 seconds
04 Abandoned Workshop266:0013.8 seconds
05 Industrial Courtyard367:0011.7 seconds

That last column is the real difficulty curve. The time you get per rat roughly halves from the first map to the last, while the cover gets denser and the distances longer.

What runs the clock down: everything you do during the hunt. Scanning, zooming, misses and reloads all cost time. Reloads add up: sixty shots in the courtyard means nine reloads, about 13 seconds of your seven minutes.

What doesn’t: the pause screen, switching away from the app, and loading. The clock starts as soon as the hunt is ready, not when you fire your first shot. On your very first farm hunt, a briefing card explains the rules and the timer waits until you tap Start the hunt.

Warnings: at one minute left the countdown turns amber with “1 minute until dawn”. At thirty seconds you get “30 seconds until dawn” and a single sound cue.

If dawn arrives, the hunt ends on a Time’s up screen that tells you how many rats were left. Retry puts you back at the start with every rat, a full magazine and the full time. There are no lives and no retry cost, and a failed attempt never changes your records or locks a location you’ve already opened. A shot fired before the deadline still counts: if it drops the last rat, that’s a clear.

Free Hunt has no deadline at all.

How scoring works, with examples

A successful clear ends on the Area clear report: your hunt score, hunt time, accuracy and headshots. The score is calculated like this:

Score = (rats on the map × 100) + (headshots × 50) + accuracy + (600 − hunt time in seconds)

PartWorthHow it works
Rats cleared100 eachFixed for each map: 800 on the farm, 3,600 in the courtyard
Headshots50 eachEvery rat killed by a headshot
AccuracyUp to 100Hits divided by shots fired, as a percentage. Every hit counts, including wounding body hits
Time bonus600 minus your time in secondsPauses don’t count. Every deadline is under 600 seconds, so a clear always earns at least 180

Worked examples on Farm Foundation

  • The steady clear. All eight rats with two body shots each: 16 hits from 19 shots, cleared in 2:35 (155 seconds). Accuracy is 84%. Score: 800 + 0 + 84 + 445 = 1,329.
  • The mixed clear. Four headshots, plus four rats with two body shots each: 12 hits from 14 shots in 2:05. Accuracy is 86%. Score: 800 + 200 + 86 + 475 = 1,561.
  • The sharpshooter. Eight headshots from nine shots in 1:40. Accuracy is 89%. Score: 800 + 400 + 89 + 500 = 1,789.

A worked example on Industrial Courtyard

Thirty-six rats: 20 dropped with headshots and 16 with two body shots each, for 52 hits from 60 shots, cleared in 6:10 (370 seconds). Accuracy is 87%. Score: 3,600 + 1,000 + 87 + 230 = 4,917.

What the formula tells you

  • A headshot is worth 50 seconds. One extra headshot adds as much as finishing 50 seconds sooner, and it saves you the follow-up shot as well.
  • Headshots dominate on the big maps. In the courtyard, headshots can be worth up to 1,800 points, three times the largest possible time bonus.
  • Accuracy is capped and forgiving. It’s worth 100 points at most. Two body shots per rat still score 100% if neither misses, and one miss in a 16-shot run costs about 6 points. Misses hurt far more through the time they cost and the rats they scare.

The game keeps four records for each location: best score, fastest time, best accuracy and most headshots. Each is kept separately, so your fastest time and your best score can come from different hunts. The report tells you when you’ve set a first record or a new personal best, or shows the best you’re chasing. Records only save from successful campaign clears, and they live on your device.

The five maps, one by one

The campaign runs through five locations in a fixed order, each with more rats and more places to hide. Clearing one opens the next. In the hunt, the top of the screen names the location as a night shift, for example “Night shift 01 / Farm Foundation”.

No.LocationRatsDeadlineIn-game challengeAccess
01Farm Foundation83:00Learn scanning, zoom, and damage rulesFree
02Storage Shed124:00Track rats across floors and climbable clutterFull Game Unlock
03Drainage Yard185:00Follow movement across slopes and channelsFull Game Unlock
04Abandoned Workshop266:00Reacquire rats behind dense coverFull Game Unlock
05Industrial Courtyard367:00Manage targets across several distancesFull Game Unlock

The opening view isn’t the same width everywhere. Farm Foundation and Storage Shed open moderately wide, Drainage Yard and Abandoned Workshop open narrower (so expect to pan more), and Industrial Courtyard has the widest view of all. Zoom always runs from 1× to 8× of that starting view.

01 Farm Foundation: learn the rules

Farm Foundation through the night-vision optic: a brick farmhouse, a timber barn and a silo behind a cobbled yard, with fences, a wheelbarrow, hay and a feeding trough.
Farm Foundation from the shooter’s position. Eight rats, four burrows, three minutes.

A working farmyard at night: a brick farmhouse on the left, a big timber barn in the centre and a silo on the right, with a tractor, a wheelbarrow and tools, fences and a gate, hay, a feeding trough, and a scarecrow beyond the right-hand fence. Eight rats roam the yard, and four earth burrows give them somewhere to vanish.

How to play it:

  • Learn the gesture here. With 22.5 seconds per rat, the farm forgives slow shooting. Practise the full rhythm until it’s automatic: zoom, release, aim, tap, then tap the readout to go wide.
  • Take the open rats first. Rats out in the yard are your cheapest kills. Shoot them before your misses start sending others underground.
  • Watch the burrows. When a rat goes to ground, pre-aim at the burrow mouth at a moderate zoom and wait for the head to rise. You’ll have one to two seconds.
  • Be careful near a burrow. A miss that lands close to a rat can send it below and cost you several seconds.

Farm Foundation is free, with unlimited replays, and clearing it once opens its Free Hunt.

02 Storage Shed: two floors

Storage Shed through the optic: a dark timber interior with stairs on the left, a loading ramp on the right, a loft of hay bales above, a hay bale on the floor and rats on the boards.
Storage Shed: stairs on the left, the loading ramp on the right, and the loft above.

A timber storage shed with two floors: the ground floor and a U-shaped loft about three metres up, joined by stairs at the back left and a loading ramp on the right. A few lamps light the room in pools, and they flicker in short bursts. The floor and loft are cluttered with hay bales, loose straw, sacks, barrels, crates, a workbench, a wheelbarrow and an old compressor. Twelve rats start the hunt, seven downstairs and five in the loft.

How to play it:

  • Check the loft edge. Rats walk along the edge of the loft, and the loft floor hides them as soon as they move back from it. Catch them while they’re at the edge.
  • Use the stairs and ramp. A rat changing floors has to cross one of them, so they’re good places to wait.
  • Shoot climbers. Rats scramble up and down a low crate and a hay bale. A climbing rat can be hit like any other, and you don’t have to wait for it to finish.
  • Raise the brightness if you need to. The shed is the darkest location. If the loft corners are lost in shadow on your screen, turn up Brightness in Settings.

03 Drainage Yard: banks, pipes and water

Drainage Yard through the optic: two barred culverts in a concrete retaining wall above a muddy channel, with weeds and rubble along the banks.
Drainage Yard: twin culverts, a muddy channel and plenty of weeds that hide rats but don’t stop a shot.

An outdoor drainage yard: two barred culverts in a stained retaining wall, a muddy channel that curves through the middle ground, sloping banks, stacked concrete pipes, pallets, tyres, grates, a fence, utility buildings and a burnt-out car on the right-hand bank. Eighteen rats move between 39 stops, and about half of those stops are hidden from where you stand.

How to play it:

  • Rats don’t swim. The deeper water is off limits to them, so they work the banks and cross at a shallow silt crossing near the culverts. Rats crossing the channel are crossing open ground.
  • Shoot through weeds, not pipes. Weeds and grass don’t block shots; pipes, pallets, tyres, rubble and buildings do. The burnt car lets a shot through its window openings, but not through its bodywork.
  • Sweep the narrow view. Drainage Yard opens with a narrower view than the first two maps, so rats on the outer banks are off screen at the start. Sweep left and right at 1× before you commit to a zoom.
  • Start taking headshots. At 16.7 seconds per rat, this is the map where headshots on close rats start to matter.

04 Abandoned Workshop: dense cover

Abandoned Workshop through the optic: a lathe and workbenches in the foreground, a wheeled drawer chest, a drum and a drill press, with rats on the concrete floor and eyes shining under the lathe.
Abandoned Workshop: the lathe on the left, a drawer chest in the centre and the drill press behind. Two rats are under the lathe.

An enclosed brick workshop full of old machinery: a lathe, a drill press, bench vices, a stripped V6 engine block and gearbox, workbenches, drawer chests, cabinets and shelves, drums, tyres and coiled hoses. At the back, a raised maintenance deck with guardrails is reached by a staircase. Twenty-six rats move between 45 stops, and 22 of those stops can’t be seen from your position. In one of our 90-second test runs, 21 of the 26 rats visited the upper deck at least once.

How to play it:

  • Learn the gaps. Routes run under the lathe’s open underside, through bench openings and around the equipment. A rat that disappears behind a bench usually comes out the other side, so pre-aim at the gap it’s heading for.
  • Watch the deck. The upper deck and stairs are busy, and from there a rat is raised above the clutter on the floor.
  • Reload before you need to. At 13.8 seconds per rat, a 1.4-second reload at the wrong moment can cost you a rat that was in the open. Top up during lulls.
  • Pan more. Like Drainage Yard, the workshop opens with a narrower view.

05 Industrial Courtyard: the big one

Industrial Courtyard through the optic: a brick boiler house with arched windows behind stacked freight, pallets and cable reels, with a canopy on the left and wet concrete in front.
Industrial Courtyard: freight in the foreground, the boiler house at the back, and the widest view in the game.

A wet service yard outside a brick boiler house with arched windows. In front of you are pallets, crates and wrapped cargo, a low flatbed, a pump on its foundation, cable reels, caged storage tanks and staggered freight. A long canopy covers a workshop on the left, a tall tank with a ladder stands on the right, and a raised apron at the back is reached by a ramp. Puddles on the concrete reflect the scene. Thirty-six rats spread across near, middle and far ground.

How to play it:

  • Split the yard into bands. Clear the open rats near you first, while they’re cheap, then work outwards to the middle ground and the raised apron at the back.
  • Zoom hard for the far rats. At 1× the far rats are only a few pixels wide. Go to 6× or 8× and look for eye shine.
  • Trust the freight, not the litter. Freight, tanks, reels and buildings block shots. Small debris on the ground doesn’t.
  • Budget the clock. With 11.7 seconds per rat, this is the tightest deadline in the game. Use outlines to find the last survivors rather than sweeping the whole yard at 8×.

Free Hunt: untimed practice

Free Hunt is the game’s practice mode. Choose Free Hunt on the main menu, or switch the Locations screen to Free Hunt, and pick a location.

  • No deadline. Take as long as you like.
  • Endless waves. Each wave is the location’s full population. Clear it, and Next wave starts another.
  • Records stay untouched. Nothing you do in Free Hunt changes your campaign records or progress.
  • When it opens: Farm Foundation’s Free Hunt opens after your first farm clear. The other four open as each location becomes available in your campaign.

Use Free Hunt to practise headshots at 8×, to learn where a map’s rats like to stop, and to try sensitivity settings without the clock running. On the farm, Free Hunt rats go to ground more readily than campaign rats, which makes it a good place to practise burrow peeks.

Settings that make a difference

Settings opens from the main menu, in three tabs: Controls, Display and Sound. Changes save automatically. You can’t open Settings from the pause screen, so set things up before you start a hunt.

SettingTabOptionsWhat it doesOur suggestion
Aim sensitivityControlsA quarter of the default up to doubleHow fast the view turns at 1×Raise it if scanning feels slow
Scoped sensitivityControlsA quarter of the default up to doubleHow fast the view turns while zoomed. Lower is steadierLower it if you overshoot at 8×
LayoutControlsStandard or MirroredWhich thumb aims and which firesMirrored if you’re left-handed
BrightnessDisplayHalf to one and a halfInfrared gainRaise it for the Storage Shed
Sensor grainDisplayOff to doubleNoise in the camera feedLower it to pick out small, distant rats
Camera motionDisplayOn or offRecoil kick and motion blurTurn it off for faster follow-up shots
Hidden rat outlinesDisplayOn (default) or offRed outlines on rats behind coverKeep it on while you learn the maps
Frame rateDisplay60 or 3030 saves battery60 for aiming, 30 for long sessions
Sound volumeSoundOff to fullShots, rats and ambienceKeep sound on
Haptic feedbackSoundOn or offA pulse for every shot and confirmed hitOn, if your device supports it

Scoped sensitivity takes over gradually as you zoom from 1× to 2×, so the two settings blend rather than switching abruptly. If you only change one setting, make it that one: most missed long shots come from overshooting at high zoom.

Tips for faster, cleaner clears

  1. Scan before you shoot. Spend the first few seconds at 1× sweeping the map and counting eye shine. Knowing where the rats are is faster than finding them one at a time.
  2. Shoot rats that have stopped. A rat that’s sniffing, sitting up or settling is a stationary target. A running rat is a coin toss.
  3. Aim between the eyes. When both eyes shine, the rat is facing you and its head is in front of its body. A shot between the eyes is a headshot.
  4. Use the least zoom that makes the head a clear target. Every step of zoom narrows the view, and narrow views make the next rat harder to find. Snap back to 1× after every kill.
  5. Follow up wounded rats at once. A wounded rat runs for a second or two before it slows. Your next shot is ready a third of a second after the last, so stay on it.
  6. Pick your shot to protect the others. A miss close to an unhurt rat sends it running. When several rats are close together, take the surest shot first.
  7. Reload in the lulls. When the capsules change colour and nothing is in the open, reload. Never let the magazine run dry with a rat in the crosshair.
  8. Pre-aim at exits. When a rat goes behind cover, aim at the gap it will come out of instead of at the cover.
  9. Don’t chase the hidden one. If a rat goes into a covered pocket, move on. Its route will bring it back into the open.
  10. Use outlines for the last few. With one or two rats left, the red outlines save more time than any other trick.
  11. Chase headshots for score, not seconds. Fifty points per headshot beats shaving seconds off your time.
  12. Practise in Free Hunt. Learn each location’s routes without the clock, then take them into the campaign.

What the game borrows from real night-vision ratting

Night Vision: Rat Hunt grew out of real night-vision ratting: farm pest control with an air rifle and a digital night-vision scope, a subject UK airgun magazines cover every season. The grey, grainy picture and the shining eyes were modelled on that kind of footage.

Real ratters find rats where food meets cover. In Airgun World’s night-time rat shooting tips, Danny Brookfield lists feed stores, bags and pallets, hay barns, ditches and fence lines as hotspots. Our five maps are built around the same kinds of places: a feed yard, a hay-filled shed, a drainage ditch, a cluttered workshop and a freight yard.

Real shooters often work from one spot too. In ShootingUK’s night-time ratting piece, the shooter parks a car 17 yards from a feed hopper and lets the rats come to the feed. The game’s fixed position is the same idea: you don’t stalk, you watch.

The pressure works differently. In real life, a missed or rushed shot can end visible activity for hours, while in the game a miss only scares the rats close to it for a moment. The advice to stay still after a shot and let rats reappear holds in both.

What the game leaves out is just as important. There’s no pellet drop, no wind, no range-finding, and no need to think about a safe backstop. It’s a game, not training, and real pest control with an air rifle is regulated in different ways from country to country.

Common mistakes

  • Pressing too long to fire. A shot needs a quick tap. If you hold the fire control for more than about a third of a second, or slide your thumb, nothing fires.
  • Firing on empty. The game never reloads by itself. If the crosshair is on a rat and nothing happens, check the capsules.
  • Hunting at 8× all the time. Full zoom shows a sliver of the map. Find rats wide, zoom to shoot, and tap the readout to go wide again.
  • Shooting at outlines behind cover. The red outline shows where a rat is, not that you can hit it. Wait for a clear line.
  • Treating weeds as cover, or crates as see-through. Weeds don’t stop a shot. Crates, pipes, tyres and machinery do.
  • Waiting on one rat. The clock runs for every rat on the map. If one is buried in cover, go and find another.
  • Leaving a wounded rat. It’s the cheapest kill on the map, and it runs. Finish it before it reaches cover.
  • Quitting from the pause menu by accident. Main menu ends the hunt, and it won’t count as a clear. Resume to carry on.
  • Expecting the unlock to skip ahead. Full Game Unlock gives you the locations, but you still clear them in order.
  • Deleting the app to fix a problem. Your records and campaign progress live only on your device and go with the app. Contact support first.

Free download and Full Game Unlock

Night Vision: Rat Hunt is a free download. Farm Foundation is free for good, with unlimited replays and its Free Hunt once you’ve cleared it, and every setting is free.

Full Game Unlock is a single, one-time in-app purchase that adds the other four locations: Storage Shed, Drainage Yard, Abandoned Workshop and Industrial Courtyard. There’s no subscription, no ads, and nothing to buy for ammunition. The offer screen shows the price in your local currency.

  • Where to find it: open Locations, choose any of the four paid locations and tap Unlock Full Game. The report after a farm clear also offers it. Not now dismisses the offer.
  • It doesn’t skip the campaign. You still clear Farm Foundation to open Storage Shed, and each location to open the next.
  • Restore purchases on the offer screen restores the unlock on the same Apple Account, for example on a new device. It restores the purchase, not your records.
  • Your progress stays on your device. There’s no account and no cloud save. Deleting the app deletes your records and campaign progress.
  • Hunts play offline. Buying or restoring the unlock needs a connection to the App Store; playing doesn’t.

The App Store privacy label for the game is “Data Not Collected”. The details are in the privacy policy.

FAQ

Is Night Vision: Rat Hunt free?

The download is free, and Farm Foundation is free to play and replay for as long as you like. The other four locations come with Full Game Unlock, a one-time in-app purchase.

How many rats are in the game?

One hundred across the campaign: 8 on Farm Foundation, 12 in the Storage Shed, 18 in Drainage Yard, 26 in the Abandoned Workshop and 36 in the Industrial Courtyard. Free Hunt has endless waves.

Is there a time limit?

Yes, in the campaign. Each location must be cleared before dawn: 3 minutes on the farm, rising by a minute per location to 7 minutes in the courtyard. Pausing stops the clock. Free Hunt is untimed.

How many shots does it take to kill a rat?

Two hits to the body or one to the head, on every map. Rats don’t heal, so a wounded rat always needs just one more hit.

Can you shoot through cover?

No. Walls, crates, pipes, tyres, machinery and the ground block shots. Fine weeds and small litter don’t. The red hidden-rat outlines show where a covered rat is, but don’t make it hittable.

Does it work offline?

Yes. Every hunt plays offline. You only need a connection to buy or restore Full Game Unlock.

Can I play on iPad?

Yes. The game runs on iPhone and iPad in landscape, on iOS or iPadOS 15 or later.

Will I lose my progress if I change phones?

Records and campaign progress are stored only on the device, so they don’t move to a new phone. Your Full Game Unlock does: use Restore purchases on the new device with the same Apple Account.

Is the game suitable for children?

The App Store rates it 18+, because it includes frequent realistic violence and weapons.

Start on the farm

The fastest way to learn Night Vision: Rat Hunt is the free farm: eight rats, three minutes, and four burrows to keep you honest. Scan wide, zoom to shoot, and see how many you can drop with one shot each. The farm is quiet. Look closer.

Night Vision: Rat Hunt is made by asquared, an independent studio in Istanbul making games and apps for iPhone and iPad. If you like a slower game, try our guides to playing Amerikano and to building papercraft with Unfold.